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Assetto corsa mods tracks
Assetto corsa mods tracks










  1. ASSETTO CORSA MODS TRACKS UPDATE
  2. ASSETTO CORSA MODS TRACKS MODS
  3. ASSETTO CORSA MODS TRACKS ZIP

As far as possible I tried to respect the real names of the drivers, the real skins, the real circuits following the official calendar of each championship with the help of the official websites and Wikipedia.

ASSETTO CORSA MODS TRACKS MODS

I remind you that I am in no way the creator of the cars and circuits mods used in these championships so if you notice any problems with please let me know, we can look for a solution if I can help you. Please send me the bugs and your tips to improve by message :

ASSETTO CORSA MODS TRACKS UPDATE

If you have the old version installed, remove the assettocorsa\content\tracks\joux-plane-rev directory as the reverse config now uses the new track configurations feature.Įdit: Quick update to version v1.51 which fixes the reverse config finish line, download from the link above.Here are Content Manager customizable championship mods for your game, all installation explanations are in the file "Read_me_installation.txt" file (download links cars, skins and tracks). Hotlap start position moved further back and barriers added to disallow reversing at startĭownload from here.Reverse version is now implemented as track configuration (reduced size).Implemented working start and finish line available in AC v1.1.Lighting modified to better suit recent AC versions.Fixed compatibility with AC v1.1 (track was invisible).It still appears quite flat but at least in the morning it looks ok.

assetto corsa mods tracks

The lighting is slightly tweaked as well as AC lighting changed quite a bit at some point making the track too bright. It also has working timing now thanks to AC supporting it in open config tracks now.

ASSETTO CORSA MODS TRACKS ZIP

The controller mappings with touch may not work perfectly though.Įdit: I did a small fix to the zip file, previous version was of debug build that required debug runtime to load.Ī new update for Assetto Corsa broke Joux Plane, so here is a quick update to get it working again.

assetto corsa mods tracks

It has been developed for the HTC Vive, but it should also work with the Rift if you use it in OpenVR mode. Then I use the Vive wand to use the UI, including touch pad for navigating the pit screen pages and setup tabs. Then I drive a bit and you can see the car roll around the view, but the view follows the uphill section at Flugplatz without having to look up. Here is a short video showing some features and driving with those settings:įirst, the seat pitch adjustment is shown. This gives me a better feel of how the car is behaving and keeping the horizon level makes it easier to look at the track, without having to look up/down on hills like with the ingame lock horizon setting.Īdjusting the seat pitch allows me to align the virtual steering wheel position with the real one and cancel out some upwards pitch I have with my simracing rig. I personally like using the roll locking set to 1 and pitch locking set to 0 with neck length of 0.3. See the readme.html file for more information.

assetto corsa mods tracks

  • Allows disabling the automatic re-center at startup so the HMD position is remembered between sessionsĭownload version 1.0 from here.
  • Enables using a motion controller like the Vive wand to use the in-game UI.
  • Allow individual view pitch/roll locking, with neck length option for more natural rotation.
  • Allows adjusting supersampling for Assetto Corsa only.
  • Enables the use of seat pitch adjustment from the in-game onboard settings app.
  • I made an OpenVR hook/proxy thing for Assetto Corsa that adds some extra options when running in OpenVR mode:












    Assetto corsa mods tracks